Course Outline

  1. MOTIVATION AND MINDSETS

    • Motivation to use Agile
    • Mindsets and Values in RE and Agile
    • Bridging RE and Agile Principles towards RE@Agile
    • Benefits, Misconceptions and Pitfalls for the Use of RE@Agile
      • Benefits of RE@AGILE
      • Misconceptions of RE@Agile 
      • Pitfalls of RE@Agile 
    • RE@Agile and Conceptual Work
  2. FUNDAMENTALS OF RE@AGILE

    • Agile Methods (An overview)
    • Scrum (plus good practices) as an Example
    • Differences and Commonalities between Requirements Engineers and Product Owners 
    • Requirements Engineering as Continuous Process 
    • Value-driven development 
    • Simplicity as Essential Concept 
    • Inspect and Adapt 
  3. WORK PRODUCTS AND TECHNIQUES IN RE@AGILE

    • Work Products in RE@Agile
      • Specification Documents vs. Product Backlog 
      • Vision and Goals 
      • Context Model 
      • Requirements
      • Granularity of Requirements
      • Graphical Models and Textual Descriptions 
      • Definition of Terms, Glossaries, and Information Models 
      • Quality Requirements and Constraints
      • Acceptance Criteria and Fit Criteria 
      • Definitions of Ready and Done 
      • Prototype vs. Increments
      • Summary of Work Products 
    •  Techniques in RE@AGILE
      • Requirements Elicitation 
      • Requirements Documentation 
      • Requirements Validation and Negotiation 
      • Requirements Management 
  4. ORGANIZATIONAL ASPECTS OF RE@AGILE 

    • Influence of Organizations on RE@AGILE 
    • Agile development in a non-Agile environment 
      • Interaction with stakeholders outside the IT organization 
      • Product- vs. project organization 
      • The role of management in an Agile context
    • Handling of complex problems by scaling 
      • Motivation for scaling
      • Approaches for organizing teams 
      • Approaches for organizing communication 
      • Example Frameworks for scaling RE@Agile 
      • Impacts of Scaling on RE@Agile 
    • Balancing upfront and continuous Requirements Engineering in the context of scaling 
      • Initial Requirements Definition 
      • Level of Detail for Backlog Items 
      • Validity of Backlog items 
      • Feedback and Update of the Backlog 
      • Timing of the Development Cycle
 14 Hours

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